Return-Path: Delivered-To: asap4hire@pandora.be Received: (qmail 22358 invoked from network); 2 Mar 2001 16:15:34 -0000 Received: from unknown ([195.130.132.34]) (envelope-sender <>) by ares.telenet-ops.be (qmail-ldap-1.03) with QMQP for <>; 2 Mar 2001 16:15:34 -0000 Delivered-To: CLUSTERHOST smtp2.pandora.be asap4hire@pandora.be Received: (qmail 4401 invoked from network); 2 Mar 2001 16:15:33 -0000 Received: from unknown (HELO www.gamerz.net) ([216.181.159.135]) (envelope-sender ) by tartarus.telenet-ops.be (qmail-ldap-1.03) with SMTP for ; 2 Mar 2001 16:15:33 -0000 Received: (from pbmserv@localhost) by www.gamerz.net (Switch-2.1.0/Switch-2.1.0) id f22GFWu04189 for asap4hire@pandora.be; Fri, 2 Mar 2001 11:15:32 -0500 Date: Fri, 2 Mar 2001 11:15:32 -0500 From: pbmserv Message-Id: <200103021615.f22GFWu04189@www.gamerz.net> Subject: Help zertz banner_gamerz.gif (6081 bytes) Help For Zèrtz Introduction to playing Zèrtz on Richards PBeM-server. REMARK: this is a testversion of Zèrtz, you shouldn't try it if you don't know the game yet. This is not an introduction to Zèrtz. If you don't know the game yet but want to learn then you can go and buy it or check the gipf-website (www.gipf.com) for the rules. In any case, you should check the gipf-website to know how the moves of a game are written down. CHALLENGE The challenge-command for Zèrtz is the same as for most games, just give the userid of both players and the fun can start. Example: zertz challenge useridplayer1 useridplayer2 options: * If you use the previous command you will play Zèrtz according to the tournament rules. If you want to play with the standard rules then you have to use the '-standard' option. Example: zertz challenge -standard useridplayer1 useridplayer2 * If a player has only one possible capture-move, then the server will automatically make this move without user-intervention. If you you want to make these moves yourself then you have to use the '-noforcedmoves' option when starting the game. Example: zertz challenge -noforcedmoves useridplayer1 useridplayer2 MOVE The move-command for Zèrtz is a little more complicated than most games. The basic command is of the form: zertz move gamenr userid password zertzmove When playing a game of Zèrtz, there are 2 possible actions. Depending on the situation on the board, the implementation will indicate what must be done to go on with the game. 1. Normal move, bring a new marble into play and remove a tile ex. gc3,a1 The first character of your move indicates the color of the marble (W for white, G for gray, B for black) you want to add to the board, followed by the position where you want to place it. Then a ',' and the position of the tile you want to remove. There are situations where you can't remove a free tile because there are none. In that case you should use 'xx' for the position of the tile to be removed. 2. Capture one or more marbles ex. e1-e3-c4 The first position indicates the marble that will jump over other marbles to capture them. After this come separated by '-' the positions it is jumping to. How to interpret the ASCII-representation of a zèrtz-game * Every hexagon represents one of the tiles that constitute a zèrtz-board. If a tile is removed from the board then the hexagon is replaced by a dot. * White, gray and black marbles are shown on the board as the letters W, G and B in the middle of a hexagon. * The following drawing shows a typical game-situation: A4 B5 C6 D7 E6 F5 G4 __ __/G \__ __/ \__/ \ / \__/ \__/. __ . \__/ \__/ \__/ \ . \__/ \__/ \__/ . __/ \__/B \__/ \ __/ \__/ \__/ \__/ /W \__/B \__/ \__/ \ \__/ \__/ \__/ \__/ /B \__/ \__/. \__/ \ \__/ \__/ \ . \__/ \__/ \__/. \__/ \ \__/ A1 B1 C1 D1 E1 F1 G1 * Coordinates on a zèrtz-board consist of a letter (A-G) and a number (1-7). The letter indicates the column, the number is the position within the column when you start counting from the bottom. The following drawing should make things clear: A4 B5 C6 D7 E6 F5 G4 __ __/7 \__ __/6 \__/6 \__ __/5 \__/6 \__/5 \__ /4 \__/5 \__/5 \__/4 \ \__/4 \__/5 \__/4 \__/ /3 \__/4 \__/4 \__/3 \ \__/3 \__/4 \__/3 \__/ /2 \__/3 \__/3 \__/2 \ \__/2 \__/3 \__/2 \__/ /1 \__/2 \__/2 \__/1 \ \__/1 \__/2 \__/1 \__/ \__/1 \__/1 \__/ \__/1 \__/ \__/ A1 B1 C1 D1 E1 F1 G1 The extension to the PBeM-server for playing Zèrtz was written by Kurt Van den Branden (kurtvdb@pandora.be). If you find a problem or a bug, let him know. o Zèrtz, (C) and (R) Don & Co nv, 1999. All rights reserved. apache_pb.gif (2326 bytes)